Summary

Arcane Brotherhood

  • Avarice
    • Weakness: paranoia, delights in destruction
    • Has 2 gargoyles.
  • Nass Lantomir
    • Weakness: always looking ahead, never behind
    • Is a mind reader.
  • Vellynne Harpell
    • As cold and caring as the corpses she animates.

Torg

Company that Sephek Kaltro works for.

Chwinga

  • Trickster-like
  • The Chwinga statue found in The Winter Wolf Problem was supposedly a live Chwinga that once killed became the stone statue according to the kobolds.

Remorhaz

A massive dune-like sand worm type thing. Generates a rare resources known as thrym which is used for creating potions of cold resistance.

Charles

Headless man, husband of Cynthia. Had a letter that had this written:

The letter wrote how she wishes to see her husband Charles once more, and how she understands that he is trying to find food to feed their family with, but it is difficult for the kids to grow up without a father, and hopes he reaches back home to Bremen safely and swiftly, as she misses him dearly.

We later found his head around a yeti that we fought and defeated.

Cynthia

Wife of [[Charles]].

Dougan Dubrace(dead)

Chondathan that founded Dougan's Hole. Most likely diseased.

Edgra Dirmoot

Speaker of Dougan's Hole.

Finn

Was found captured in a cage by the wolves, from the quest The Winter Wolf Problem.

Hilda

Had her kids kidnapped by the wolves from The Winter Wolf Problem. Kids were returned safely and she was very happy about this.

She married her older brother, which passed away a few years ago. Gave us magic winter boots as a reward.

Kanan(dead)

Intelligent wolf that kidnapped kids for money. Was defeated in The Winter Wolf Problem by being tricked into a cage before shortly being killed.

Koran(dead)

First of the 2 wolves from The Winter Wolf Problem. Lied about being injured to try and trick us is but we saw through it. Claims his master was a mean frost giant called Garagi(dead).

Was defeated shorty after, we skinned him for his pelt.

Sil

Was found captured in a cage by the wolves, from the quest The Winter Wolf Problem.

Snorp, Holgi, Zilbo

Found in the wolf hideout in The Winter Wolf Problem. Payed handsomely to help us. Claim the Chwinga startled them, so they killed it and it turned to stone.

Captain Ahab

Is the main fisherman guy of the pier from Easthaven. Helped us find The Missing Fisherman.

Danneth Waylen

Speaker of the town from Easthaven. Doesn't trust us, asked us to explore more of the town first.

Imdra Arlaggath

Captain of the Easthaven militia.

Maud Chiselbone(dead)

Witch that was the one that killed the The 4 Fisherman. Was defeated after we denied her offer to show us the treasure in return for her life.

Rinaldo

Bard that sings at the . Gave us the The White Lady's Treasure quest.

The 4 Fisherman

Sasha, Derek, Jessica, Jim. The 4 missing fisherman from The Missing Fisherman quest.

Doug the Veeg Marauder(dead)

Stole the mead (Finding the Casks of Mead) in order to impress Gahg the Veeg Marauder.

Friend the Ogre(dead)

Was a friend of Doug the Veeg Marauder(dead).

Gahg the Veeg Marauder

Is the girlfriend of Doug the Veeg Marauder(dead)

Al the Chemist

Chemist of Good Mead. Sold thrym(from [[../../Creatures/Remorhaz]]) in return for a potion, which was immediately sold back.

Fef

Hlin Trollbane

Joanna Gutenstein

Printing press lady of Good Mead. Printed Jewo Flasted posters for us.

Olivessa Untapoor

  • Timid and middle aged. Family has been here since the founding of Good Mead.
  • Was running for counsellor but quit when she asked us to take her place.

Peter Udgue

Butcher of Good Mead. We sold him all the sheep.

Shandar Forth

  • Is running for counsellor of Good Mead.
  • Dwarven lodger that came to Good Mead a couple of years ago.
  • Is a redbeard and "says it like it is".

Soapy Dee

Sells Soap in Good Mead. Sold whale oil to her.

Glasha

Half-Orc Fighter

Was a professional body guard before retiring to go exploring.

Huitzilopchtli(Huwie)

Human Sorcerer

Also wanted to learn the lore of the land.

Jewo Flasted

Dwarf Monk

Wanted to learn the lore of the land. Eventually started chasing dreams of becoming a politician.

Rickard Von Baer

Human Paladin

Is a goodie-two-shoes, but also loves good mead.

Auril the Frostmaiden

Is the most likely cause for the 2 year long permanent winter. Supposedly some towns from the ten towns perform sacrifices to her.

Avarice

  • Weakness: paranoia, delights in destruction
  • Has 2 gargoyles.

Durth Sunblight(dead)

Is the son of Xardorok Sunblight.

Dzaan

Was found guilty of murdering some mercenaries, this was burned at the stake in Easthaven. He supposedly found some treasure.

We found his simulacrum which we later helped resurrect into the real Dzaan.

Has an assistant called Krintaas.

Garagi(dead)

Frost giant that died at some point in the past. Master of the wolves from The Winter Wolf Problem.

Kendrick Rielsbarrow

Klaska

We arrested and interrogated him. Worked for Durth Sunblight(dead). Told us:

  • There is a hidden fortress in the mountains currently known as Xardorok's Fortress.
  • Told us that the ferry they payed for([[Scython]]) has a map leading to this fortress.
  • Told us the fortress has a forge made of a dragon heart.
  • Xardorok Sunblight has another son, Nildar Sunblight, who commands a secret outpost on the northeast side of Kelvin's Cairn

Krintaas

The undead body guard of Dzaan. Asked us to help him ressurect Dzaan after much interrogation we agreed.

Nass Lantomir

  • Weakness: always looking ahead, never behind
  • Is a mind reader.

Nildar Sunblight

Son of Xardorok Sunblight. Commands a secret outpost on the northeast side of Kelvin's Cairn.

Scython

Owner of a ferry. Innocent, carried the map leading to Xardorok's Fortress.

Sephek Kaltro

Vellynne Harpell

  • As cold and caring as the corpses she animates.

Xardorok Sunblight

Sent his son Durth Sunblight(dead) to collect pieces of the Weird Statue so that he could somehow become God King.

Has another son called Nildar Sunblight.

Easthaven

One of the towns that performs the ritual sacrifices.

We entered this town right when the red wizard Dzaan was burned at the stake.

Imdra Arlaggath is the captain of the Easthaven militia. Explained the reasons Dzaan was burned at the stake. Gave us information about the treasure Dzaan found(Dzaan's Treasure), in return we needed to help the town find The Missing Fisherman.

Weird Statue

There is a weird statue in the speaker hall. This object is actually the figurehead of a ship and is carved in the likeness of a winged demon. It stands 8 feet tall. A band of adventurers used a telekinesis spell to raise the figurehead from the depths of Lac Dinneshere a few months ago and hauled it to Easthaven, hoping for a reward. What they got was hardly worth the effort, and Speaker Danneth Waylen doesn't know what else to do with the figurehead except store it here, out of the public eye. He fears the figurehead is tainted by demonic magic and has warned his staff not to touch it.

We determined it is indeed a desecrated object.

When we went to inspect it at night, we found some Gray Dwarves taht broke into the speaker's hall, killed the guards, and were trying to steal pieces of the statue. We defeated the Dwarves and captured one of them. The main dwarf Durth Sunblight(dead) was killed. We captured the one named Klaska.

There was also a crying wet ghost near the statue. We ignored her for hours until we were ready to speak to her where she initiated combat against us. We defeated her.

The following morning we arrested and interrogated Klaska.

White Lady Inn

We talked to a bard called Rinaldo that told us about The White Lady's Treasure. He then let us do a seance with the White Lady. We asked her if we could defeated Auril the Frostmaiden and if we could get the location of the treasure(asked this in at least 4 different ways). The White Lady said no to all the above.

Lac Dinneshere

Lake in Easthaven. Supposedly there is a treasure at the bottom of this lake.

Caverns of Lac Dinneshere

Found a drawing showing frost giants wading up a river to a cavern that contains a hot spring, in which they drown themselves.

Bremen

Town where the wife Cynthia of the headless guy resides.

Bryn Shander

This is where the Council Of Speakers intervenes.

Council Of Speakers

Each town is an independent settlement that elects a leader, or speaker, to represent its interests at meetings of the Council of Speakers, which are infrequent and take place at the Council Hall in Bryn Shander. These meetings are called to discuss matters of shared interest and to settle disputes between towns.

Dougan's Hole

  • Learned from the barkeep in Good Mead that people live in fear of winter wolves that are the size of horses and smarter then normal wolves.
  • Lots of people are incestuous in this town.
  • Lead by the speaker Edgra Durmoot.

Twenty Stones of Thruun

Standing at the southern edge of town, nineteen of these crudely fashioned granite menhirs are arranged in a rough triangle, with a single stone at the formation's center. No one knows who built this structure or why; the townsfolk maintain that the stones were there when the town's founder, a Chondathan named Dougan Dubrace(dead), first happened upon this fishing spot. Scholars have tried to research the origin of the structure's name, but all they have found are allusions to a creature named Thruun in the oldest legends of the northern folk. Some speculate that Thruun was a god, while others believe it's a destructive elemental spirit bound to this location by ancient druidic magic.

Good Mead

Shrine of the Flaming Sword

  • Where the body of the Kendrick was laid to rest.
  • Jewo Flasted learned the following lore of this shrine:
    • The shrine was built over a century ago, when the town's rivalry with Dougan's Hole raged so fiercely that the lake, a frequent battlefield, became known as Redwaters. For a time thereafter, nearly all residents of Good Mead paid homage to Tempus. Today, the shrine's relevance has dwindled to the point where it's mainly used just for town gatherings.

Elections

Doug's Lair

  • Part of the Finding the Casks of Mead quest.
  • Found a room with a large slab depicting an ancient nomadic tribe crossing the mountains, and upon further examination, they see the chieftain is casting a powerful spell with their wand.
  • Frozen pond with a statue of Silvanus found under the ice.
  • Found mammoth tusks that we brought with us.

Kelvin's Cairn

Lost Spire Of Metheril

Piece of the floating castle known as Metheril. It appears to have broken off and embedded itself into the ground.

The rune chamber that brought back Dzaan to life can also be used for illusionary objects or creatures. However this one is damaged so it might not work properly.

Xardorok's Fortress

Secret fortress hidden in the mountains. Belongs to Xardorok Sunblight. We know where it lies as we found a secret map leading to it.

Has a forge powered by still-beating heart of a red dragon. In this forge, Xardorok Sunblight is crafting a dragon made of chardalyn, with which he plans to destroy the Ten Towns. The chardalyn dragon is close to being finished.

Ythryn

A lost ancient city. Dzaan is looking for it.

Dzaan's Treasure

Status: Complete

A treasure that Dzaan supposedly found. Told to us by Imdra Arlaggath. Eventually we found the entrance to this location and entered it. We found out this place is known as Lost Spire Of Metheril. Here we found a lot of lore in the library:

  1. Magical Wonders of Netheril. This book is a collection of interviews with Netherese archmages, who discuss their studies of ancient elven magic and the creation of mythallars. The book includes sketches of such devices. A mythallar looks like an enormous crystal ball held in an ornate cradle. The globe sheds bright light in a 300-foot radius and dim light for an additional 300 feet. The globe draws magic from the Weave that can be harnessed for various purposes. For example, Netherese mages used mythallars to keep their cities aloft and empower their magic items. The bigger the mythallar, the more magic it can hold. The largest mythallars are 150 feet in diameter.
  2. Mysteries of the Phaerimm. This book sheds light on the Phaerimm-telepathic, funnel-shaped monsters of malevolent intellect that lurk in the Underdark-and includes disturbing sketches of them.
  3. Wizards in the Hollow. The birth of the Netherese empire is chronicled in this otherwise dull, plodding story about the lives of three Netherese wizards.
  4. Ajamar's Guide to the Phantastic. This breezy, lighthearted treatise on illusion magic was required reading in many Netherese classrooms. It describes clever ways to use common illusion spells.
  5. The Unfettered Mind. This lunatic text discusses how one might exist solely as a disembodied brain, preserved for eons in a magical suspension fluid. It includes sketches of brains in jars.
  6. From Shadow, Substance. This speculative work discusses how one might harness the Weave to turn an illusory object or creature into its real counterpart, with commentary and criticism from noteworthy Netherese illusionists.
  7. Here Lies the King. This elaborately plotted novel features an illusionist who uses magic to impersonate a prince, supplant a king, rule a fictional kingdom for sixty-one years, and fake his own death.
  8. Ventatost. This book uses testimonials and conspiracy theories to piece together events leading up to the destruction of a Netherese city called Ventatost, which disintegrated as it flew over the forest of Cormanthor nearly two thousand years ago, before the fall of Ythryn.
  9. Lost Scrolls of Sabreyl. Written in Elvish

Found a room of silence. We found an amulet that we didn't pick up until later. We finally met Dzaan's simulacrum and Krintaas. They asked us to help them resurrect Dzaan and we did. We got rewarded for this with some money and a book that disintegrated.

We later picked up the amulet.

Finding the Casks of Mead

Status: Complete

Intro:

Resolution:

  • Ran into Fef who found the missing search party all dead. He was running back to Good Mead in a panic.
  • We found the militia. Followed the tracks from the search party to where Doug lives.
  • While following the tracks encountered a Chwinga, where we attempted to hunt it and mistook it for a fox.
  • Eventually reached Doug's Lair, where we discussed about potential alternative solutions but he was not having it.
  • Fought Doug the Veeg Marauder(dead), Friend the Ogre(dead) and a bear and defeated them.
  • Obtained the legendary "Doug's Spear" as well as other various loot.
  • Gahg the Veeg Marauder showed up. Convinced her that Doug the Veeg Marauder(dead) murder suicided himself and friends.
  • We found a broken wagon and Huitzilopchtli(Huwie) fixed it.
  • We collected and kept all the sheep and goats.
  • Went back into town and turned in quest, thus completing it.

The Missing Fisherman

Status: Completed

Some fishers had gone missing at the lake Lac Dinneshere and we were sent out to find them by Imdra Arlaggath. We went to the pier and talked to the head Captain Ahab to assist us with a boat to find them.

Described the people that went missing: they worked for him and used the boat called the Unsinkable IV. Missing Fisherman were known as Sasha, Derek, Jessica, Jim.

We went out to the lake with the captain, eventually we found the Unsinkabale IV with no crew near The Caverns Of Lac Dinneshere. We then went into the caverns searching them. In there we found drawings(see specific article). We found a wolf which we defeated. Also found a skeleton entombed in ice. It broke out of the ice so we also defeated it. Finally we encountered a witch called Maud Chiselbone(dead) and her wisp. We beat the witch into submission, she agreed to offer the location of the treasure if we let her live. We denied this and defeated her. She killed the fisherman and put them in a stew. We returned to Easthaven and turned in the quest.

The Winter Wolf Problem

Status: Complete

Wolves that kidnapped and bothered Dougan's Hole

Following the footsteps we were eventually led to the lodge where the wolves were hiding out. Using the wolf pelt as a disguise we trick the other wolf into showing us where the kid prisoners are being held. We then let the kids out and tricked the remaining wolf into the cage where we locked him up and then defeated him as well.

  • Searched the remaining area and found a goat statue.
  • Found a frozen hacked up corpse of a frost giant.
  • Found a Chwinga stone statue.
  • Found 3 icewind kobolds(Snorp, Holgi, Zilbo)
    • They say the Chwinga startled them, so they killed it and it turned to stone.
  • Found barrels of whale oil
  • Found goo of a Remorhaz worm

Encountered a mammoth. Failed to convince him to let us take his things so we burned him alive.

Destroyed the entire structure by destroying an ice rune.

Returned the kids to their mom: Hilda

Ten Town Murders

Status: In Progress

  • A string of murders happening in the Ten_Towns
  • Hlin Trollbane told us:
    • Sephek Kaltro to be the cause of these murders. He works for a company called Torg
    • He is suspected to be doing the work of Auril the Frostmaiden as the victims all drew lots to be sacrificed, and they tried to cheat their way out so they supposedly murdered by Sephek Kaltro.
    • Hlin Trollbane would like proof of him doing these things.

The White Lady's Treasure

Status: In Progress

Maud Chiselbone(dead) was going to give us the location of the treasure in return for her life. We denied this and defeated her.

Rinaldo sang to us about a hidden treasure of the White Lady's Husband. Treasure never left the husband's side. The. Sang to us about a hidden treasure of the White Lady's Husband. Treasure never left the husband's side. The treasure is so big that it sunk his boat or as the story goes that he saw his dead wife and that caused the boat to sink. Rinaldo is certain the treasure lies at the bottom of the lake.

Wizard to be Burned

Status: In Progress

Dzaan was burned at the stake in Easthaven. We got a clue that he has hidden Treasure and its location from Imdra Arlaggath. When we got there we found his simulacrum and Krintaas. They asked us to help resurrect him and so we did.

Dzaan then asked us to keep and eye out and defeat the 3 mages from the Arcane Brotherhood.

He is searching for hidden location of Ythryn so that he could plunder it.

Dzaan also has a strange timer above his head only visible to Huitzilopchtli(Huwie).

Silvanus

God of Nature. The oak leaf is his symbol.

Tempus

  • God of war

Thruun

Some speculate that Thruun was a god, while others believe it's a destructive elemental spirit bound to this location by ancient druidic magic.

There is a ring of stones named after him at Twenty Stones of Thruun